Examples from a new environment piece I recently started. All pieces were created using 3ds Max, ZBrush, ndo2, and UDK.
Saturday, September 7, 2013
Sunday, August 4, 2013
Monday, June 3, 2013
Sunday, May 20, 2012
Friday, July 15, 2011
The Atrium
"The Atrium" is a low poly environment I created for my first Directed Focus Study at the Guildhall. The goal of the class is to have students work alone on creating more complex, polished pieces for use in portfolios.
For my project, I decided to create an environment inspired on concept art from the Bioshck series. Due to the limted time frame and scope of the project, I decided to give my own take rather than copying the concept exactly. I referenced both the concepts and in game assets in order to build this scene. All models are low poly and fully textured. The final pieces were rendered using Mental Ray in 3ds Max 2012.
I hope to get the scene into UDK soon.
For my project, I decided to create an environment inspired on concept art from the Bioshck series. Due to the limted time frame and scope of the project, I decided to give my own take rather than copying the concept exactly. I referenced both the concepts and in game assets in order to build this scene. All models are low poly and fully textured. The final pieces were rendered using Mental Ray in 3ds Max 2012.
I hope to get the scene into UDK soon.
Tuesday, July 12, 2011
Friday, May 27, 2011
Saturday, May 14, 2011
Environment Concept
Saturday, February 26, 2011
Thursday, February 24, 2011
High Poly Guitar Pedal
Tuesday, February 22, 2011
Monday, February 14, 2011
Sunday, January 9, 2011
Wednesday, January 5, 2011
Car Model
Model of a 2004 Toyota Matrix XR done in 3DS Max.
Tri count: 3,999.
Maps used are Diffuse, Spec Level, Spec Color, Bump, Reflection,
Alpha, and Environment (all 1024 x 1024 pixels)
Wednesday, October 13, 2010
Tuesday, October 5, 2010
Saturday, September 11, 2010
Saturday, August 28, 2010
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